Challenge YourselfĮven if Contracts is merely a shooting gallery, it is still a fun one to play around in. Certain optional bounty missions do include reinforcements being called, but these are few and far between. To that end, then, Contracts serves as a fun shooting gallery, but with hardly any real reactionary tactics from the enemy other than enhanced patrols for a few fleeting minutes. Alas, this is a video game, and the goal is to make the player feel like a sniper god. I don’t know about you, but if I just saw my teammate’s head explode into a million fragments, I’d be booking it for higher ground, getting behind cover, and calling for backup while running in a zigzag pattern to avoid being the next target. But after spending a few minutes in the general direction of your gunfire (always such a smart option whilst being sniped), or in the location of their comrade’s body if your shot was far enough or your gun quiet enough, their indicator will turn back to normal, and they’ll resume their regularly scheduled patrolling…Even right next to their now-deceased squadmate! If you kill someone with a particularly loud sniper rifle or in view of another enemy, then their awareness indicator will turn red, indicating they are out to get you. The expert-level awareness of the rivals is as good as the AI gets in Contracts, however. Still, on normal difficulty or higher, one good shot from the rival can end the player’s day. It then becomes a race to see who can out-snipe the other, though the player does admittedly have the upper hand thanks to the mask provided by the handler. These are long-range enemies, who can quickly acquire a lock on the player. Sometimes, that includes finding rival snipers. There are usually many more options to complete a mission than appear at first glance of an area, and a more careful look over the environment often leads to surprising finds. Hillsides provide numerous impromptu sniping nests, while the Seeker is surprisingly agile and able to do some legit Mirror’s Edge-style leaping up and over ledges. These levels are well designed, as they scale not only out, but often up. How the sniper character ends up in the middle of enemies without attracting attention is left to the player’s imagination. Each level is pretty massive, and they even offer fast travel options because we’re all busy people who don’t have always have a ton of time to traverse a huge environment, which is a much-appreciated feature. Most are snowy areas, while one takes place in a forest and the final level has a more subdued climate as it includes a government area. There are five locations in which to get down to the business of being a hired gun, and they all take place in Siberia. The agency that has hired the Seeker requires him to wear a specialized helmet, which also upgrades his capabilities as the helmet is able to tag enemies, interface with drones, and more. The character is known as the Seeker, who is given contracts as doled out by the Handler. Something about Russia and Siberia getting into a tiff, then Siberian factions breaking away, and some bad people need to be taken out. Sniper Ghost Warriors Contracts has a story, but it’s not the main reason people will play.
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